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Lufia Casino Trick Video

Lufia II - 79 - Fire Dragon and Preamarl

Time for a double boss battle, talk to either one of the clowns. The red clown is Danielle and the blue one is Pierre. Use the opposite type of magic they throw at you against them, those clowns are also very fast so most of the time you will have to wait, while they attack first.

I suggest you spare your IP for the 2 battles later on when you have to beat them both at the same time with only two characters to battle each.

After defeating the first clown, it will regenerate and throw you one room back. They will be defeated once and for all, opening the door to the next room.

Head up to collect the treasure sword from the chest. Give him the treasure sword and a messenger will come telling that a single man destroyed an entire town by the name of Gordovan!

Sinistral; Gades - Master of Destruction -Go through the left door and take the left door as soon as the monster presses the button.

Go up the stairs, walk two chambers down, here you will find another small puzzle. Hit the switch causing the red pillars to drop, walk over them.

Move the middle block one space down and walk back to the other block you just moved. You should be standing against it, move 3 spaces down and the switch will move to the lowest of the four squares.

Move the block to your left one square to the left. Turn with the shoulder button and use an arrow to hit the switch again.

You can just walk down, triggering the other switch in the lower right corner to lower the platform outside.

Now you come in a room with a pot and two switches. If you want to heal go down one room Put the pot on the right switch and follow the path of dark tiles to the right door and go up the stairs.

The first dragon egg and the water jewel can be obtained -Go back one room and push the pillar above you to the right. Use the hook to cross the gap.

Walk a bit up use the hook to the left to get to the next door, where you will find some stairs. Go through the left door from here and use a bomb to blow up the crate while getting past the spikes.

Go back again, use the switch in the corner to lower the spikes, go through the door on your right. First go to the first floor and then walk up and seek a section in the wall that can be destroyed with a bomb.

Go through to find an eagle rock and back to the elevator. Take the right route and you will see a stairway leading up. Go up and through the door to find a muscle ring.

Go to the second floor with the elevator. Move the left pillar two places and walk to the opposite side of it. Use the hook to get across, push the pillar below you one square down and move the other to the right against the wall.

Walk down to the lower middle part and use the hook again to get across. Push the pillar up onto the button and the door will open.

Here you will find a zombie who can regenerate it self every time you defeat it. So you need to do something else to get rid of him.

In the original Japanese version you have to move five blocks so that they form a cross. In the American and European version of the game you have to hit whack the switches in the right order.

Go back to the elevator by using the shortcut with the stairs. Go up another floor and walk down to find a miracle. Now go up to the highest floor and take the right path.

You can open the door with the wind key now. Go outside, up the ladder and prepare to be defeated! At least that is what will happen anyway even if you defeat him However if you defeat him in combat you will receive the Gades blade.

Read the strategy in appendix C for some tips and walkthrough to destroy this fiend. He will say something like "How irritating, now witness my true power", and the game goes on as if you were defeated in the first place.

You can nab the Scimitar and Block Shield from behind the door, after this go back to Parcelyte Castle and report to the king.

He asks if there is someone called "Guy". After this, the pillars leading to the exit of the tower will be lowered, so you can travel on to Merix.

The bridge to Bound Castle --Merix-- People in this small village are talking about a great carpenter. He recently left the village to repair the bridge to Bound Kingdom, which was probably destroyed by monsters.

Here you can buy new spells like a stronger version of spark; Fireball. Holy Energy and will do three times regular damage on any enemy, plus this amount get doubled to a whopping 6!

First talk to the carpenter who will tell you that you have to take care of the monsters, before he can start repairing the bridge.

Go down the stairs and through two doors to collect regain, a little bit to the right in the previous room you saw a weakened wall.

Bomb it and whack the switch with your sword, now use the hook to pull yourself to the other side in the room with the water.

Go down the stairs and take the right door first to collect a Hi-magic, then continue through the left door. The enemies here keep on regenerating until you destroy their crystal ball with your sword.

After that you can walk to the right and walk several stairs, until you reach the other side of the bridge. Here you will meet up with the carpenter, who will repair the bridge and will leave for home.

Before you go to Bound go back to Merix first. That should make three with the ones from Alunze basement and Cave to Sundletan.

He attacks Dekar with some monsters, but they are no match for him. After Idura leaves humiliated the prince will come out and fight the Red jelly that Dekar forgot to dispose of.

This shows that the prince is very conceited, because he thinks that the small jelly is "invading" his kingdom. You will also find out that every time the prince goes on an adventure the king will have Dekar follow him, to make sure nothing happens.

This is the reason why the prince is too overconfident about himself. Because of his overconfidence, he decides to go to the northern labyrinth to defeat Idura on his own.

The fool The king of course will have Dekar follow him again. And if you still have the secret fruit feed it also to Jelze once he is on level four, he will now be able transform into his M master level.

After talking to the king go to the Northern Labyrinth. Continue on down the stairs. Cut the top left bush here to find the opening switch for the door.

In the next room use your hook to get to the other side of the gap and walk through the door here. Go to the left to the next room over the spikes you just lowered use the switch to form a bridge.

If you want to use it go back to the "priest" in Bound, then equip it and undo the curse, giving you a strong and uncursed sword You can take the right route again to lower the lower set of pins and walk on over the bridge you created.

A little farther beyond that you will find a room with a lone zombie, bomb the top wall to receive thunder ax from the chest.

Walk through the next two rooms until you come to a puzzle, if you want to go down the moving stairs step on it from the left side the stair will move one place down.

Walk a space to the left then down and then to the right on the stairs. Repeat this process until stairway is trapped in the lower middle. Walk on it from above to descend to the next floor.

Go down a room and move the pillar to the right, use the hook to get to the upper part with the pot. Pick it up and place it on the button.

Move the pillar back and proceed to the stairs and the next floor. Walk first to the most upper platform and move it to the right.

Go through the door and place four pillars on the dark square of tiles to make a platform rise up. This will allow you to reach the dragon egg.

Go back to the last room and move the lowest platform 1 space to the right, then move the middle-right platform down. Flash --North labyrinth-- From the puzzle with the moveable platforms you can take the lower right door to reach a mini one-way labyrinth with capsule monster Flash at the end.

So in the beginning he will be quite useless, but in the end he might be one of the most valuable monsters, because he can heal your entire party on the higher classes.

Here you will find another puzzle room can be quite tricky, but if you place the bombs like this in the right order, all will go swell: Place bomb here in this order 1, 2, 3, 4, 5.

Go to save point and move the pillar in the next room onto the right button so the door will open. Now enter the final room of this dungeon and meet up with Idura.

You are not going to fight him, but instead he will send four mummies at you and then three trolls. Fire, Water, Light, Heal Weak: They were so weak that after two or three Fireballs all four are destroyed.

Talk to the king and a moment later Guy will make his return. Evil threats --Bound kingdom - continued-- You will hear from the king that Gades has left a message.

It was more like a threat actually, he said that he would sink Seim island; the island on which Parcelyte is located.

Make sure you equip Dekar with some AGL increasing stuff like speedy ring and jewels, because with him being so slow you have quite a disadvantage at some points.

Then again, his supreme strength makes him well suited for the battle against Gades. After that you will find 4 pillars and a pumpkin head.

You must trap the pumpkin head between the four pillars and get it stuck so he has to stand on the switch, meaning that he will open the door for you.

In the next room you must move a pillar down against the wall then four squares to the right and then 7 spaces down. Stand on the other side of the square with spikes and keep an empty square between you and the spikes.

You can use your hook to get in the square and making it easy to reach the stairway. Go up the stairs, up another room, walk to the right and look at the teleporters.

Step on the teleporter from the right side to go to the left. Proceed on, you can collect three chests with protect ring, Pumkin jewel and muscle ring.

Walk up two rooms to find four blocks. Move them all one space towards the block with a green dot in the middle. This block will become a switch, so hit it with the hook to open the door.

Go through, press the switch there, go to the entrance and go back to the teleporters. Step on the middle teleporter from the left side to go to the right, go up the stairs and go through the right door to find a Fayza shield.

Then head through the left door in the room with the stairs and hit the other switch. This will lower the red pillars allowing you to exit on this floor.

Go through the left door first to lower the ladder outside. Go through the left door after you disposed of all enemies in here.

Proceed on one room to collect the cloud key, bomb the weakened part of the wall and pick up a miracle. Go outside enter the entrance down the left ladder.

Here you must move the three right pillars one space up and the left pillar down one space to open the door.

Now step on the circle in the middle, this will two healing pads will appear and the door will be opened. Go down here to find a save tile and go outside to the other entrance to your right.

Go upstairs, walk up a room to come to the monster races, the details are explained in the previous room on the hint table on the wall.

It can be a little confusing but the races are not so hard as they look. If you win you will be teleported to a door. Go through and hit the switch to lower a platform outside.

Open the door with the key and go up the stairs. Prepare for a battle. His attacks take away some nice amounts of HP.

Use "strong" to heal your party and all will go well. It is up to Maxim to save Parcelyte. After meeting up and talking to Selan and Tia who have followed the trio to this place, they will be transported back to Parcelyte.

Here you will see three stairs, go down the lower right one to find another statue. Place a bomb at his feet to blow it up.

So head back and take the upper middle stairs. Here you will find one healing tile and in the room below a stairway, it leads to a statue on a blue carpet.

Hit it with an arrow to destroy it, go through the door to collect the magic bikini. In order to make the stairs appear here just walk over all the tiles in both rooms to make them all grey, a stairway will automatically appear like magic.

After some more rooms, ladders and stairs you will come in the last room with lots of lowered pillars. Step on the gray tile and sit back, relax and read the dialogues if you want.

You have saved Parcelyte from Gades, but you also sealed your own fate. Luckily Iris just drops by and warps you back to Parcelyte.

Selan admits she has feelings for Maxim, and Tia will leave the scene for good after small conversation with Dekar.

Just watch the marriage. Guy does seem to have some problems with his girlfriend, and when monsters are spotted in the basement of Alunze they all 4 decide to go there instead of having a party.

After seeing the four seasons and the birth of their son who is named Jeros the game continues. Idura is back --Parcelyte-- After a year, Idura will manage to kidnap Jeros and challenges them to come to the Northern lighthouse.

Maxim and Selan go after him and set out to the lighthouse. Idura -Move up one room from the start and place the blocks so they will form an arrow pointing to the right.

Since I got some e-mails about people who are unable to form a good arrow here are the examples for left and right: The trick is to make the door visible by using both boxes.

Then use the third box to block the walls from closing, while you move two boxes to lower the spikes and place a box on the switch at the same time.

The door will now open and behind it you will find a mystery ring, a dragon egg and big shield. Go up the stairs and go down one room to find a memory game, which is an easy puzzle: Walk down here to press the button to raise two pillars for later on.

Go back and take the door that is located below the memory game. Go outside to the other doorway and go up the stairs again. Get outside, climb the ladder, go through the entrance and open the chest with a Fire ring.

Go back to the room where you pressed the button, now use the hook to get to the other side, go through the door you see here to your right and bomb the weakened wall between the two "background" pillars.

Hit the switch to complete the ladder outside. Press the switch and watch carefully where the two dark tiles are hiding. They are hiding beneath: The most left white tile and the other is two squares to the right of the first.

Place on these squares a vase to lower the pins. The blue chest can now be opened which is containing the light key, step on the teleporter to your left.

Head back to the room where you made the arrow with the aid of blocks on the floor. Here are two doors in the first room of floor 4F.

Move one room down and you will see a pillar to your right. Push it to the left, bomb the floor on the place where the pillar stood this will create a hole , push the pillar through the gap and fall down as well.

Put the pillar on the top button and walk on the lower one to lower the spikes and to raise the two pillars. You can collect the Bee rock.

Push the pillar against the edge and use the hook to get to the other side and use it again on the pillar to fall down into a secret room.

Here you will find the cancer rock. You will find two healing tiles and a save tile in here. Go outside and enter the left entrance, go up two rooms and place only three blocks on the switches.

Move the fourth one away and stand on the last switch yourself so you can walk the stairs. Have Maxim do some sword attacks or IPs to defeat him.

Idura looses a turn when he tries to cast Idura Thunder, when all his MP is depleted or drained. Check Appendix F for more information.

Groupie can drop Magic Fruit this can be handy for raising capsule monsters. Use the teleporter here to get across the water to get to the harbor town Aleyn After catching up on some things they will both join your party.

After this is done continue on to the harbor of Aleyn. Jyad the ship builder --Harbor town Aleyn-- Talk to various people here to find out some valuable information about Jyad.

Better check the mountain to see what happened to him. I usually buy all the Magic spells and some new equipment here. Lion 2x -First thing you need to do is walk up and cut the grass patch.

Walk over it, and use an Bomb. The three patches will be destroyed at the same time, opening the door for you.

Go through, climb the stairs, hit the switch, go back and take the right door, climb up the stairs and a ladder. Walk into the next room and go outside, enter the next entrance and climb the stairs.

First blow up the darker looking wall, go through and then outside. You will come to a puzzle involving walking on a small bush to make it grow.

So go back to the room where you had to blow up the wall. When all the bushes are big the door will open. This is a little hard to explain, but start in the lower left corner; with a small bush above and to the right of you.

The door will be opened and you can collect the fire arrow. To your right you will see a stairway leading down, if you use it you will come in a room full of monsters and a chest with in the top left corner with a water ring.

Cut the vines to find a secret route leading towards a stairway. Now you come to another puzzle room, walk up the right ladder, and use your fire arrows to get rid of most of the grass patches.

Move the lowest block to the left, burn some more bushes, move the most left block on the platform against the wall. Move the one that was next to it to the right.

Move the top right block on the switch. A ladder will appear, climb it and move the two blocks both up by two squares. If you walk two times on the same square you will fall down and must start all over again.

Bomb the dark wall in the next room, walk down the ladder behind it, climb the other ladder and use the hook to get through the next section from island to island.

Walk through the door, go upstairs and up one room. Go outside, walk over the bridge, bomb the door and walk inside. Get the mad gorem to follow you onto the square in the middle so you will fall down.

Walk down the stairs, talk to Jyad who will ask you to get rid of the 2 monsters up ahead then go south and save your game if you like to.

Get ready for another boss battle against two identical Lions. Lion 2x HP: Jyad will tell you that the wood of this tree is great for shipbuilding.

After two nights in the local inn, the ship will be ready down at the pier. You can visit two places; I suggest you visit them at least once so you can warp to that place.

The two places you can choose between are Gruberik and Narcysus. The Ancient Cave --Gruberik-- Here you will hear people talking about a dungeon that consists of 99 floors!

At the local pub you can go down two floors, and you will find an empty display. The woman here is talking about the 10 legendary Iris treasures; these can be found in the ancient cave.

Every time you exit the cave with one of those Iris treasures you can give them to her, if you collect all ten she will say that you are an excellent treasure seeker.

Master Ancient Jelly Dekar is still in your party in story mode, but he will leave very soon so make up your mind if you want to get in the cave with Dekar in your party.

All the possible combinations are: The current party with Dekar has a good set up to beat the Ancient Cave or else go for the final combination with Artea in it.

Look at the end of the walkthrough to find the details of the cave, and how to defeat the Ancient jelly. A mysterious Melody --Narcysus-- Once you arrive here you can try to walk up the stairway on the right side, but suddenly you will hear a mysterious melody.

For some reason all young and unmarried women will leave the village, they seem to be in a trance and are heading to the tower of sacrifice up to the north.

Guy and Dekar want to go first, but finally they agree to go together. With the aid of charm fruit that the evil fish randomly drops you can evolve Blaze from level 3 to the M level.

The specters in this tower are the first enemies you will encounter that have instant death spells. However you already have collected three items that can block instant death spells: Holy Wings - Parcelyte Castle 2.

It seems to blow some sort of wind that you cannot pass. So walk around it and go up the stairs to the next room.

Walk down, hit the switch, and use the hook to get over the pit. Active the two switches in the next room, notice the weakened wall to your right.

You will have to walk back because of those blowers. You can walk through it and reach the door in the next room. Go down two stairs and collect the Narcysus key.

You will also see three pillars here, break those using bombs and go back up the stairs. Take the lower placed stairway to find the ice ring, go back down the stairs and up the stairs you came from.

Walk outside and enter at the left. Use the Narcysus key to get to the next room. Move the block to the left and use it to get past the lower of the two blowers, hit the lever and step on the other button.

Push the other block to the right past the button and then up. Now you can walk past the other blower towards the door.

Bomb them like this to open the door. Bomb in this logical order: For the people who have a difficult time doing this in mirror mode; I mirrored the drawing already.

Gusto --Tower of sacrifice-- Walk down the door in the middle of this room to find Gusto. His element is wind, which explains why he is so incredibly fast.

Use the earth fruit on him when he is on level 4 to reach the M level. One of his specialties is that Gusto is sometimes able to completely cancel an attack out no matter how strong it is.

Go back to the "arrows" and take the left path and up the ladder to finally come to a save tile. In the next room you must walk a strange path to place all four blocks on the buttons.

Go completely to the right, walk up One block on the switch , walk to the left until you reach the middle path Between column 2 and 3 , walk down.

Head to the left and head up again then walk down on the left side of the columns. If done correctly all the switches are pressed.

Ascend the final stairs to meet the women of Narcysus. They are imprisoned by Idura, and a few moments later you will be imprisoned too.

For Idura that is Just have Selan cast trick, and Maxim will do with a normal attack. They will go back to Narcysus and you can go back as well.

The unique 2-attack-in turn Multi Sword can be handy even though it is weaker than the usual weapons. Idura -From the start go up one room, and destroy the pillar that is lying on the ground with a bomb in order to make a secret switch appear.

Move the pillar on the switch, and the door will be opened. You can proceed to the next floor, and when you come to the room with the lever on the other side of a gap you could take the upper route first.

Here you must hit the red and blue switches to raise a pole on the other side. Use the hook on it to collect the Dekar Blade on the other side.

A couple of rooms further on you will find a room with two candlesticks. Hit the one that burns to extinguish the flame, the other candlestick will start burning, and the other door will opened.

Maxim can continue on up the stairs and then up one room. Push the moveable block one space up and collect the Lion fang. Head one room up to the teleporter and use it, then go up again.

Here you will come to another block moving puzzle. It goes a bit like this: Walk up, to the left, move the block to you left, go up one square and move the block to your left.

Go up, push the block above you one space up, walk two to right, up, right, push the block to your right to the right, then move the block below you, and finally move the block to your left.

You can get to the teleporter, use it and look at the upper wall which has two cracks. Blast them both to find a path to a lever, lower the spikes behind the left crack with it.

You can get to the usual healing and save tiles. Teleport again and go up one room to find the boss of this temple. I think you should be able to take him out without healing.

They then try to use the escape spell, but it seems to be blocked by some force field. They have got find the source and destroy the barrier.

Here you must place the two pillars on the buttons to heighten a third one. You can use your hook on to go down one room. The way to go from here is down the stairs twice.

Go to the lower part of this room to collect the Fury ring. The wall to the north has three pillars showing cracks, use bombs on each one to lower the wall section, go up with the stairs, up one room and down the stairs.

Beware that the Dekar Blade is worth Gold so unequip that too!!! Head up and you will come to the room where the barrier is. Dekar will volunteer to crush the barrier.

Iris will go to pray for Dekar, and leaves you again. Boat for sale --Treadool-- Talk to one of the guys with blue hair and follow him to the boat that is for sale.

That boat turns out to be owned by the genius called Dr. He lives in a small lab to the north east of Treadool. Talk to him to get a demonstration of his latest invention: The Priphea flower --Treadool-- When Maxim enters Treadool again he will see a girl at the entrance of town who sells flowers.

Talk to her and she will faint. Upon recovering, Leefa talks about a flower that is located on the Flower Mountain. After Maxim and the others hear about it they decide to get the flower for her.

Rogue flower -Bomb the first entrance so you can get inside the mountain. In the second room you will receive the hammer. Still remember the two items in the North West cave of Alunze kingdom by the way Use it in the next rooms to pulverize the small rocks.

Go outside, climb the ladder, and enter the next entrance. Use the hammer to move the pillar onto the switch, which would normally be out of reach.

Continue on by going up the stairs and outside, fall down the first edge then walk to the left and fall down again. Walk to the left from here to get to a chest with a life potion.

Since you are stuck here, walk back and go to the left and use the door. Once you get to the maze again using the other entrance it will be different allowing you to collect the Snake rock behind the entrance you opened with the hammer.

Head back and find the way to the upper left corner and go up two stairways. Go down one room and use the healing pad then go down using one of the weakened sections of the floor Cut the bushes to reveal them.

To your right you will see a chest containing the Burn sword, then go down towards the entrance and find the flower key outside to your left.

Repeat the things you did in here before to reach the stairs. Go up again, only this time destroy the rock with the hammer. Move the right block to the right and go up through the normal door, here you will find another puzzle maze.

The spikes to your left should be gone now making it able for you to destroy the dark wall so you can collect a flying ax, dragon egg and power ring.

Sully --Flower mountain-- Go through the door between the 2nd and 3rd row of spikes to eventually come to the next capsule monster.

His default name is Sully. Go through the next entrance and walk 5 or so rooms until you come to the HP Healing and Save pads, go outside to meet the boss of this dungeon.

Rogue flower HP: Sneeze spreader, Thorn When you equip weapons like the Spark staff, Sizzle sword both from blue chest of the Ancient cave or Burn sword and he will be defeated before you know it.

Walk outside to the harbor on the down right end of Treadool to find Lexis. He tells and shows Excerion your ship. After talking, Lexis will join you and you are now able to use the boat on the map.

You can go to the casino on Forfeit Island, but if you want to continue your quest go to Dankirk. The best expenses in the casino are the dragon sword for , coins that is 5 million gold pieces!

You can also buy sonar for 20, coins or , gold pieces. One big mistake is to save up all your money for the "bunny" items, their IP attacks are not that bad, but they are too very weak for the huge effort needed to get the money.

Here you will find a slot machine that eats coins a turn, and a game called stud poker. Flower slot machine Cost: Is this a jukebox or something.

You access it when you get three bar or three seven. I actually play a lot of poker in real life, and the stud games were the first I learned as a little kid.

That said, I used none of those strategies when playing on here for coins. Also, if you were to fold, it charges you for that bet anyway, which is weird.

Then, that money gets put into the next pot for some reason. Trusting my soul to the ice cream assassin. More topics from this board Keep me logged in on this device.

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Swing your sword to cut bushes inside a dungeon. A-button; use it to confirm an attack or command. Also used to talk to people in villages, open chests and pick up items.

Switches, Levers and Buttons: When standing next to the switch press "A" to pull or push switches and levers. In some cases you need a special skill to reach it.

Walking over them usually activates a button. Most of the time you will have to use it to do something like opening a door or putting it on a switch.

Stand next to the item to lift it with "A". Moving blocks and pillars: By collecting the key of the dungeon you can open the other type, you know, the "bigger-looking-reinforced-colored-with-a-lock-in-the-middle" doors.

They are usually hidden in a special blue chest. These are hint-tiles; if you read them when standing in front of them with "A" you can get a clue to help solve difficult puzzles.

Grass patches and bushes: If a wall looks darker or shows breaches it can usually be destroyed with an explosion of the Bomb or a hit with the Hammer.

Damaged floor tiles are often used to fall down one floor, if there are no stairs nearby. Just walk over the tile to fall through it.

There are two big differences between them: It is not possible to walk past the front of a Horse statue, that is the line in which their mystical wind blows.

Normal blowers can be passed, when you are walking against the wall opposite of them. Horse statues can be moved and regular blowers not.

Here you will find the following options: Open the full list of items you have in your inventory, except for the weapons and armors that have been equipped.

In this screen you can use potions to heal your characters. Once you have bought a Sonar you can use it to check the number of chests in a dungeon as well.

If you want to examine an item, select in with "A", then press "X" to see the details of that particular item. You see the qualities of a party member as well as the currently selected equipment.

Use R and L to switch between allies, you can also see the percentage of IP a character has. Here you can change the position of your party members.

Also people in the front line can deal more damage with the same attack. It only makes a difference in which order they attack if they have the same AGL.

When the characters have the same AGL then the character in the front attacks first. You can check your capsule monsters and their statistics.

Their type, class and special attacks are listed here as well. When you select FEED you can feed them with your older weapons to make them evolve to a higher class.

Their names can be changed as well, if you like to call them different. In the configuration you can set: When you choose remember it means that the last selected item or spell that you used in the options menu will be selected the next time.

In this sub screen you can set the weapons and armor for each ally. This way you can equip someone with a weapon or armor you just found. Here you will find all the keys and items important to the storyline such as the ruby apple of the game that you have collected so far.

So I decided to include the meaning of all these qualities: STR - Strength, number displayed shows how strong that character is, the higher the number the more damage they can cause and the less they take.

Strength can be split up in two other categories: Therefore a slow party gets hit more often than a fast party.

Red cores for instance have an AGL of INT - Intelligence, this is only important if the character can use magic and some types of IP, the higher the intelligence the more damage a spell will cause.

INT also has a small effect on the growth of your MP. This will allow you to use IP attacks more often. For capsule monsters it has an extra meaning: EXP - Experience, defeated enemies give you Exp.

The more battles you win the faster you will level up and the higher your statistics will reach, thus making you stronger in the oncoming battles.

The attack will unleash the power sealed inside the item, these special attacks can do huge amounts of damage against your enemies when chosen strategically.

Since you will need to revive again. At the end of a battle all characters will automatically wake up and gain experience. It has actually the same effect as Sleep and can be cured.

Now you will be unable to cast any magic spells. Be careful, because if all party members die Capsule monster excluded you will be defeated and you will have to restart your game.

There are only a few ways to revive a character. So you must lift the curse of that item, and there are two ways of doing so.

They can reach till the end of the screen if nothing is blocking their path. Alunze Basement Used to solve puzzles, blow up walls and destroy bushes.

The bomb will explode 6 steps or moves after you placed it down. Gordovan West Tower F3 Use it to pull yourself over huge gaps to the other side, if there is a pole or pillar over there.

For the rest it has the same properties as an arrow. Flower Mountain The hammer is used to move pillars that are out of reach. Phantom Tree Mountain The same as an arrow, the only difference is that these arrows are on fire, which means that you can burn bushes out of reach or entire rows in one go.

The order of attacks is depending on the AGL stat of the character or monster. You can get an extra round, if you manage to attack an enemy in his back when you were in the dungeon got in first.

However beware that if an enemy succeeds to attack you in the back they will get an extra round before the initial battle commences surprise attack.

In the middle you will see three options. You can choose between: The third option is run away, if you choose this you will flee from your enemies and return to the dungeon or world map.

The middle or second option is Attack and is selected as default, when you press "A" you will get the "Battle methods" option. Use this to attack your enemy with the object your character is currently equipped.

Sometimes your character will make a critical hit. This is noted by the light flashes, and usually does more than double damage.

Use Magic Cane, Up: This will open up the magic spell screen, here you will see all the spells you currently have. A spell with white letters can be used, so select the spell and choose the monster s or character s you want to use your spell on.

Upon casting a spell that increases your statistics e. Use this option when you need to heal a person, or if you wish to wait a turn.

This option is also used, when you are "harvesting". This will open up a different version of your equipment screen. Here you will see your current equipment and IPs of those weapons.

If your IP bar has grown enough you can perform some special attacks that can be devastating to your enemies. I usually spare up my IP to use it against the bosses, for IP attacks are the best way to defeat strong enemies very quickly.

Use Item bag, left: If you have been wondering why the Lizard Blow or the Flying Blow do so little damage on enemies that are weak to it may well be because you are wearing the ring on that particular Character.

So if you combine for instance: A final note that I would like to add is that IP attacks are also affected by the Rings too.

In the Ancient Cave all characters get a small boost at level 1 as well; that is why Maxim Initial statistics level 1 that are listed here are not the same as the stats when you start in the Ancient Cave.

After meeting Iris in the cave to Sundletan he starts his quest to find the Dual blade so he can defeat the Sinistrals, for he turns out to be the one chosen by destiny.

His spells are weaker than the magic of the other spell casters. Statistics Stat Init. Until they reach the Bound kingdom she will fight on your side.

After the defeat of Gades she gives up Maxim and leaves the scene, only to be seen once again near the very end of the game.

Good magic, pretty fast. Very weak, low HP. He has a girlfriend called Jessy, but the relation is not always as it should be. Guy will fight amongst your side in the final battle against the Sinistrals.

After the king sends you on the mission to retrieve the treasure sword she is forced to join you. They will then have a child called Jeros.

Good INT; great in combination with healing spells. After Tia she is the weakest of the team. His sword skills are unmatched, and he is always very confident about himself.

Dekar lives in the Bound kingdom, and is secretly helping out the prince whose ego is too big. He will join you when you go to the ancient tower to confront Gades again.

Lexis Shaia lives in his own cave to the north east of Treadool. His inventions are not always as perfect as they should be.

He helps you with your boat; Excerion. He has also a part in making Excerion ready for submarine-, flight-mode. I think he only exists as a playable character to fill in the gap between Dekar and Arty, and therefore you can only use him in a small part of the game.

Best INT of all; causing the magic spells to be more effective. His equipment is very limited. Arty then decides to come with you to save Karyn.

After failing in bringing Karyn back, he will do everything in his power to avenge her death. So Artea will then join you in the battle against the Sinistrals.

His STR is somewhat low, making him vulnerable to enemy attacks. Daos mentions him once near the end of the game. Other than that he only appears in the introduction scene, where he has a sort conversation with Erim.

He asks her who should rule the world: Iris - The Enigma: She tells about - the dual blade - the sword forged to destroy Sinistrals.

In the end she turns out to be someone you might not have expected Jeros - Son of Maxim: Idura made a feeble attempt to invade the Bound kingdom, he kidnaps not only Jeros and all the young women of Narcysus, but also Iris.

Idura is finally defeated after the third battle in the shrine to the north of Karlloon. Bosses drop 4x normal experience and gold.

This option becomes available after you completed the game the first time. It is a bonus game that you can only play in the ancient cave. However you can select your own party.

Meaning that you can have a party with: Maxim, Tia, Dekar, and Artea for instance. The Sinistrals began a war for the most selfish reason of all; they wanted the land of Lufia for them alone to rule.

Daos - the leader of the Sinistrals - heard about the song of the Dual blade and believed that the time has come. The Dual blade would insure their victory, and all pathetic and despicable humans would soon know the power of the Sinistrals and the Dual blade.

Although they have the knowledge of the power of the Dual blade, they would never achieve their goal as long as Maxim has anything to say about the future of Lufia.

Guided by destiny Maxim will meet other people who will join him in his battle against the evil Sinistrals. Together they will find the cause of the evil and exterminate it, so they will triumph over the Sinistrals.

The request of the old man --Elcid-- Here in Elcid the story begins about Maxim and his fight against the four Sinistrals. After the chitchat with Tia you will go outside.

Now you can try to walk out of the village, if you do so the elder of the village will stop you. He will ask you to go to the cave to south of Elcid for some basic training.

Lizard, Red jelly Boss: Here you can observe the movements of your enemies. This can be important later on in the game if you want to avoid a battle with stronger enemies.

Remember that monsters can only move if you move. Also if you attack a monster in the back you will get an extra round, but if a monster attacks you in the back it will get an extra turn against you.

After that you simply use an arrow in the next room to make a bridge appear. A little bit further you will see a pillar and a switch.

The solution to the next part is to pick up a pot, turn around, put it on right switch, get the other pot and put it on the switch to the left to open the last door.

Monsters in the cave to Sundletan --Elcid-- Head back to Elcid, because dinner is served by Tia. After some more talking to her you will step outside.

Walk over the bridge and you will hear someone approaching. A messenger tells about monsters blocking the cave to Sundletan, Just back and duty calls again but first you might want to buy some spells or maybe a rapier and a small shield.

Walk through the door and across the bridge. The entrance ahead of you leads to a room with the exit to Sundletan; however it requires a key to open it.

So go to the right and open the door above first. Pick up the other pot and walk against the other pot, then turn around without moving use R button.

Put the pot down onto the button to lower the spikes, turn degrees and pick up the other pot and put it on the other button.

Walk you will have to pick up the first pot through the left door to find a life potion. Walk through the right door and cut some grass to find "escape".

Just cut the single grass patch to find a button that unlocks it. Further on you will see a chest to the left. Go to next room. Here you will see two doors two pots and 4 patches of grass.

Start mowing again, to reveal two hidden switches. Place the pots on them to open the doors. So take left one, move the blocks out of the way so you can go down the stairs.

Hit the switch and fall down at the edges marked with arrows. Walk over the bridge and you can find a spot on the left wall were you can walk through.

Here you will to come at a secret stairway. Walk down to find "Hide armor", a magic jar and an already opened chest.

You can save on here as well on the star tile. Since this battle is one on one there is not much to say about this fight, just use a potion if your HP is low.

After the fight you will meet a woman who will ask Maxim about his natural fighting skills, she also wants to know what he thinks about it; why would he posses those skills.

She disappears as quickly as she came leaving Maxim alone again. Go through the big door that was locked before, so you can go to Sundletan.

After you talk to some other people, you will find out that some believe that a fish is responsible for the earthquakes. Time for some investigating, but first you can do some shopping here.

Instead buy a Cap and some spells. Big catfish -First hit the switch to your left with an arrow. Make a bridge with the three tiles, and keep on walking up through the next chamber.

Take the upper door first to end up in a room with three enemies. Beat them all and most importantly remember which order you beat them.

If you run out of HP in these battles go down one room from here to find two healing pads Once they are all three defeated you will see them again, hit them again with an arrow in the right order.

If you do it right the top right door will open, go through, down the stairs to collect the Insect Crush. You might as well equip this new sword.

This will trigger the right door, but first go through the door at the bottom of the screen. Here you will see a chest with a power potion, use it to become a little stronger.

Walk back and go through the top right door and behind it you will find two pillars. Move the pillar below one space up to open a door.

Walk through and go to the right of this room with the grass patches. Cut them until you can reach the top of the room, walk through the left wall here to collect a miracle.

Go back and head for the door with the hint tile next to it. Fight all the monsters in the small passageway. You can use IP: In order to open the other door, move the lower right block to find some stairs.

Here you will see a small puzzle. All you have to do is: Since you can only move the three outer blocks not much can go wrong.

Just move the left block one space up and then two spaces to the right, move the lowest block two to the left and one up and push the last moveable block one square down.

The door will open allowing you to get the Lake key. First make a bridge over the water to the switch using three tiles, then pick up the fourth tile and put it in the water on the spot to the right of the switch itself.

Trigger the switch so the water lowers and walk down the stairs. Pick up the last tile, and use it to create the final bridge.

Climb the ladder and go through the door to meet the boss of this cave. Big Catfish Can drop catfish jewel HP: All Ailments, not Instant Specials: So you should heal yourself one or two times, but in the end Maxim should be victorious.

Level up to a least 10, build up on IP and save at the save point just before you go to the Catfish. He then decides to go to sleep at the bottom of the lake once again.

After restoring peace head back to Sundletan. So you better get back to the cavern to find her. Upon entering a skeleton and a goblin will attack Tia.

Defeat him too, then after some more talking Tia and Maxim decide to go together. So Tia joins your party and travels alongside. Once Tia joins you the bloke blocking the portal to the north of the Lake cave will step aside allowing you to get past it.

Jelze --Foomy woods-- Walk to the left on the world map after passing through the portal and then head south to find the first capsule monster in the Foomy woods.

He is a Foomy with a default name that goes by: Take a look at Appendix A for more information on Capsule Monsters. Feeding him weapons will make him evolve into a stronger form.

It is not necessary to get him up to his third class, but by making a CM Capsule Monster evolve they will become more powerful and gain new attacks.

The coronation of the king --Alunze-- You can go to village to gamble in the "Mini-Casino" at the inn, but the stuff here is very expensive and the flame charm is the only thing that might be handy later on against the boss of the Ruby cave.

You can talk to the people here and they will talk about the main event that is going to happen around here: The king will be crowned very soon.

So you better give him a small visit before traveling on. Once you are there two soldiers come running into the room telling everybody that the crown is a fake.

So they say that they will take it to an expert for closer examination. Just before they leave the commander asks who they are.

After this short interrogation the two soldiers are unmasked! Bart tries to use a bomb so they can escape, but not everything worked how it was supposed to do.

He allows you to investigate the basement of the castle. Go through the first door and head down another room, put the pot on the switch.

In the next room place one of the blocks on the switch causing the path leading down to become one space wider.

Fight the mad horse and collect the Bomb. Go through and you will be in a huge room with a pot in the middle and a switch to the left of it.

Put the pot on the switch so the floor will fill up the gap, making it able for you to cross it. This allows you to collect the Headband, if you head up from there you will see a lone chest.

After powering up you can go through the wall in the other room by using a bomb. This will lead you to a room with a small bridge. Go through the door again, and use the pot to the left on the top left switch to open the door with a chest containing Escape.

Use the pot on the other switch to get in a small but long room with two bats. Push the block at the right end, place a bomb at the place the block stood to open the way to a new room.

There are multiple ways of solving this puzzle, if you form three or more of the same color on a row they will disappear.

Behind the door you will find a chest containing a coat. Continue on to the next room. Push the left moveable block down, the right block the right, walk one step down, move the block so you can pass through.

The floor mysteriously fills up the gap filled with water and you can now collect the first of the 8 Dragon eggs.

Head down through the door and push block, move it 2 spaces down and the spikes will disappear. Teleport and then press down first so you can walk around the sides along spike maze.

On the right side of the maze, there should be a small path leading to the wall with the crack. Place a bomb and move 6 steps, this will open the way to a chest with a Miracle inside.

Step back on the teleporter, go back and enter the maze again. Walk up through the mini maze to find some Secret fruit, keep this in your inventory.

It will be handy at some point for evolving Jelze. Press down so the Mad horse will be trapped between three walls. Walk to either left or right, then up and towards the Mad horse.

Defeat him in order to get the chest, which contains a Light knife. In a room you must defeat the 3 Cobalts, watch their walking patterns and attack them.

After they are all defeated the door will open leading to the area where you lowered that line of pins earlier on. After some talking they escape with a waterslide and leave you "trapped".

In this room you should find the crown which those villains lost while trying to escape. Money, Princess, King or Nothing.

Abel and the key --Entrance of North-west cave-- After returning the crown, you can go to the cave northwest of Alunze. Here you will find a small boy named Abel.

When Tia has talked to him it will become clear that he was playing around with the key of the Tanbel Shrine Door.

Abel saw an evil monster, got scared and dropped the key. So, it up to you to explore the cave and find that key. Regal goblin -Walk down the ladder at the beginning, walk a bit up, stand next to the spikes and chest, choose your arrow and shoot one against the switch.

You can now collect a Hi-potion. Walk up on the other ladder, and form a bridge with the tile. To your right you will see a door, go through and you will be in a room with 2 monsters, 3 pots, 3 switches and some rocks at the bottom.

You need a Hammer to break those rocks so come back later on to collect the Eron hat and Tuff buckler. Place the 2 pots on the switches.

Finally pick up a third pot hidden behind the right pillar. It is hard to spot, but it is there. Here you will see a weakened piece of floor at the bottom.

Step on it to fall down one floor, move the block you see here a space the right or left, walk one step up and push the other block one space up.

Walk around it and push it two spaces down, the block should be on the switch and keeps the door opened for you. Move on to find a chest with a Horse rock in it, push the first block you see one space up or down, then push the second one until you can walk around it.

A stairway will appear which you need later on, go back and take the other door. In the room down there is a Light armor.

Go back again, and proceed through the next 2 rooms without taking any of the stairs. You should find yourself in a chamber with to two healing pads, and a vine growing against the wall.

Cut it to find Brave and a Miracle. The idea here is to put some bombs on the weeds so you can push the block over them in less then three moves.

Then fire an arrow and the wall will break apart. If you where standing in the middle of the wall you may have fell down. The walkthrough will be a little different, but not much so I assume you stayed atop of the wall.

Go through the door and the stairs. Three chests are here on your right containing Hi-potion, Hi-magic and Power brace. Be ready though, because as soon as you touch those chests the spikes you just walked over will extend and they can only be lowered by defeating all the enemies.

Use the other two pillars in order to create a bridge next to the right wall. Here you can walk through the wall to collect the Witch ring. Go up and to the far right to find Jet Helm in a chest.

Go down the stairs above the water. Here you are in a room with water, hit the switch water lowers and head back.

Go down with the left stairs and head up via the other stairway. If you want to collect a Miracle it is best to walk under the small bridge and through the wall, leading down to a secret room.

Go back, and this time climb the ladder, enter the next room with a second switch. Hit it, go back again to where you skipped the door that was leading up.

Because you activated the two switches the water rose and the two bridge parts combined into one. Heal and save here, blow up the wall above you to meet the boss of this cave.

Regal goblin HP: According to Relnqshd the "Drowsy" Spell does miracles in this battle. You will also meet Hilda around here. She owns a hotel in Tanbel and is very happy to see that the key has returned to the shrine.

So open the door and go to Tanbel to meet up with her again. Camu kidnaps Hilda - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Note: He wants to duel with Maxim, just when they get started something happens.

Someone named Camu one of the henchman of the Sinistrals appears. Then Camu summons two slaves to fight you. Follower 2x HP: The followers are not so strong they only have HP each.

You can take care of these goons without too much trouble; in two or three rounds. If you do have trouble beating these clowns up, I suggest you train some more to gain more EXP.

Before you leave it might be wise to do some shopping. Buy some Kukris, since thunder power of the IP is effective on Camu.

Also buy some magic spells, because your enemies are getting stronger and the elements are starting to come into play.

Camu -At the entrance take the left door walk over the marked tile, move 3 blocks on the left, right and lower switches.

A little further down you will see three blocks, move one of them down, pick up the pot, walk to the door, turn around using R and drop the pot.

The door will open allowing you to go F2. Push the pillar to the left to open both passages, go up the stairs 2 times. Here should be two doors and a skeleton.

Go outside, walk up the ladder, press the switch and a platform will be lowered. Here you must push the pillar on the square that looks different, if done correctly 4 markings will appear.

A skull will be located near the lower wall if you walk over it you will notice a small dust cloud. Use a bomb to blow up the skeleton and a button will appear.

Press the button and a new path is opened. Go outside down the ladder and inside. Here you will see three pillars. Each of them will make a sound if you step on the tile at its front.

Imitate those sounds, start with lowest and work you way up. Using your sword, then arrow and last the bomb.

The door will open so you can collect the sky key from the blue chest. This is some sort of "clock". The pillar is the big hand and the block the small hand, to open the door you must set it on 9: That is put the block on the left mark and the pillar on the upper mark; the door should open.

A graphical picture would look like this: You might want to save first, because he is harder than the other bosses you previously encountered.

Camu Rarely drops Camu jewel HP: He is more dangerous than the other bosses you have fought. Guy then decides to join Maxim and Tia, because he feels it is his destiny to fight against the dark and demonic forces.

After you defeated him, you can go to the chamber of Camu again to collect: Fire dagger, Camu armor and pearl brace. Finally go through the other door to find the exit to Clamento.

Do so now, because the fire dagger is important for the next boss. Also you can actually get the equipment before you fight Camu!

The legend of the Ruby apple --Clamento-- In this little village the super-rich Rochy owns every house. The husband of the shop keeper has left home to find the Ruby apple.

Maxim and the others decide to help the lady, by going to the ruby cave to find that apple and her husband. Also Release and Mystery pins are valuable, since we will be battling the Tarantula Boss very soon.

Blaze --Ruby cave-- Go right, blow up the darker looking wall, through the door, down the stairway. Then you will see 4 switches, push them all four once, and you will hear the lava flowing away.

Blow up the dark part of the wall and use the teleporter, walk towards the dog-like creature. This is Armordog and it is his default name is Blaze.

He gets his power from the fire element; hence most of his attacks are fire elemental. If you use him, feed him at least until he reaches level 3. Simple; fight lots of big bees, because they will drop bee rocks.

With those rocks you can feed your monsters to level 4, though it takes quite a huge amount of rocks to do so. Cut the bushes to reveal a switch for the left door.

Go through and cut again to find a hidden stairway. Make the bridge complete and walk over it, then go up and take the right stairs.

Walk down on the left side, select your arrows, hit the switch, go back take the left stairs, go down the other and fight the skeleton, cut the middle vine and collect the ruby key.

Drop it at the lowest right corner while looking down. Pick up another and drop it at the lowest right corner of the melted ice while facing down.

Do two more times, you should have made contact with both islands containing 2 more blocks of ice, lift one cube, stand at the low left corner and drop it, while facing down.

Pick up the last available block of ice and drop it at the low left corner, while facing to the left. You can pick up the Fury-helm and the Water whip.

There should be a block of ice as well pick it up and take it to the most left corner, drop it and walk over to the island.

Pick up another piece of ice and drop it in the left corner, the chest has some Flame fruit. Save this item for Zeppy Pick up another block of ice and go to the most right corner and face right while dropping it.

Make sure you are equipped with fire weapons as much as possible. You can also collect fire charms from the "casino" in Alunze because the boss is weak against that element Go through the door on the left, walk up, open the locked door and walk to the ruby apple that is displayed.

A giant spider will fall down It will tell you that you fell into his trap. Time for a real fight, so be on something like level Tarantula He can drop Spido jewel HP: Equip the Insect Crush to one of your allies to cause more damage on the Tarantula.

Insect Crush is effective against insects and spiders The battle itself: Tia will do best when casting "Spark" or "Strong" every round.

Using the Spellstruck IP can be handy too, since the arachnid has very high amount of MGR, so you can make it more susceptible to you spells.

It will usually take several rounds to beat him. After you give him that, Jaffy will give you some jewelry which Maxim then gives to Tia to please her.

Better buy a Franshiska, and a Rod for Selan who will join you soon. He wants you to go to the Treasure sword shrine to find the Treasure sword.

After some more talking it turns out to be that she only came along because the king ordered her to do so and finally Selan joins your party.

Head up on the world map towards the shrine to the north of Parcelyte. If you want to level up fast walk on the map along the sides of the castle.

Sometimes a bunch of red cores pop up. With an AGL of it is unlikely you will get the first turn and they usually run away, but if lucky one or 2 will stay.

Use magic on them and they will be defeated easily. They leave EXP. Pick up the vase and place it on the switch, the spikes will lower so you can investigate the wall.

Just place a bomb and it will blow up, you can enter an empty room. Step on the weakened part of the floor to go down one floor, go through the door and collect the round shield.

Push the first block to either right or left and push the other one down. You might as well take the stairs as the other door leads to a dead end.

Take the stairs in the room north of here. You will be in a puzzle room, the best way to collect all the items is: Stand on the moving platform that is closest to the stairway, collect the Undead ring, go back on the moving platform.

Cherish this ring very much since it has many useful abilities: Shadow type weapons like the Gades Blade will work on undead creatures 2.

Makes you invulnerable to Instant attacks 3. Makes all physical attacks Light elemental 4. Increases MGR which is nice -Walk off and on the platform again, walk to the left to the next platform, and walk up to another.

Walk down and take the last one that is available, collect the Cold rapier, and walk back on the platform. Go up again and take the one that should be next to the stairs, switch to the next one, walk around to the lower right corner and take that platform.

Walk back to the one that is the on the lower part, switch platforms again, step up and you should find yourself on the platform with the red and green chest.

Take the anger brace and the Treasure key from the only Green Chest in the game, next to the chest with the treasure sword that is of course.

Go to the corridor up from here, but be careful there are some monsters hiding behind the pillars. Go up, take the stairs, and go down 2 rooms.

Here you will find a door leading to a dead end, but there is a chest with a Bat rock. Continue to the next room on the right side. Proceed on and the room above here has a secret: If you walk to the right against the most upper segment of the right wall a new area and a chest containing a Mind ring will become visible, go up with the stairs here.

Here you must place a bomb above the left crate and then above the right crate, then walk to the edge in the middle and keep walking up so you can walk over to the other side while the bombs explode.

Go up two rooms and some stairs and then head down 2 rooms to come to another puzzle room. Since I think you will probably have the latter version of the game I will give the solution of the three block puzzles first.

The next 2 puzzle rooms are just as easy as long as you think diagonally, but I might as well give the solutions. To solve this one, start on the 2nd arrow tile from the left, walk up taking all branches to the right, after that one branch to the left and head up to the upper arrow tile.

After you walk over it the door will automatically open. After another room, some stairs go north to the last door.

Two clowns will appear. Time for a double boss battle, talk to either one of the clowns. The red clown is Danielle and the blue one is Pierre.

Use the opposite type of magic they throw at you against them, those clowns are also very fast so most of the time you will have to wait, while they attack first.

I suggest you spare your IP for the 2 battles later on when you have to beat them both at the same time with only two characters to battle each. After defeating the first clown, it will regenerate and throw you one room back.

They will be defeated once and for all, opening the door to the next room. Head up to collect the treasure sword from the chest. Give him the treasure sword and a messenger will come telling that a single man destroyed an entire town by the name of Gordovan!

Sinistral; Gades - Master of Destruction -Go through the left door and take the left door as soon as the monster presses the button.

Go up the stairs, walk two chambers down, here you will find another small puzzle. Hit the switch causing the red pillars to drop, walk over them.

Move the middle block one space down and walk back to the other block you just moved. You should be standing against it, move 3 spaces down and the switch will move to the lowest of the four squares.

Move the block to your left one square to the left. Turn with the shoulder button and use an arrow to hit the switch again. You can just walk down, triggering the other switch in the lower right corner to lower the platform outside.

Now you come in a room with a pot and two switches. If you want to heal go down one room Put the pot on the right switch and follow the path of dark tiles to the right door and go up the stairs.

The first dragon egg and the water jewel can be obtained -Go back one room and push the pillar above you to the right. Use the hook to cross the gap.

Walk a bit up use the hook to the left to get to the next door, where you will find some stairs. Go through the left door from here and use a bomb to blow up the crate while getting past the spikes.

Go back again, use the switch in the corner to lower the spikes, go through the door on your right. First go to the first floor and then walk up and seek a section in the wall that can be destroyed with a bomb.

Go through to find an eagle rock and back to the elevator. Take the right route and you will see a stairway leading up.

Go up and through the door to find a muscle ring. Go to the second floor with the elevator. Move the left pillar two places and walk to the opposite side of it.

Use the hook to get across, push the pillar below you one square down and move the other to the right against the wall.

Walk down to the lower middle part and use the hook again to get across. Push the pillar up onto the button and the door will open. Here you will find a zombie who can regenerate it self every time you defeat it.

So you need to do something else to get rid of him. In the original Japanese version you have to move five blocks so that they form a cross.

In the American and European version of the game you have to hit whack the switches in the right order. Go back to the elevator by using the shortcut with the stairs.

Go up another floor and walk down to find a miracle. Now go up to the highest floor and take the right path. You can open the door with the wind key now.

Go outside, up the ladder and prepare to be defeated! At least that is what will happen anyway even if you defeat him However if you defeat him in combat you will receive the Gades blade.

Read the strategy in appendix C for some tips and walkthrough to destroy this fiend. He will say something like "How irritating, now witness my true power", and the game goes on as if you were defeated in the first place.

You can nab the Scimitar and Block Shield from behind the door, after this go back to Parcelyte Castle and report to the king. He asks if there is someone called "Guy".

After this, the pillars leading to the exit of the tower will be lowered, so you can travel on to Merix. The bridge to Bound Castle --Merix-- People in this small village are talking about a great carpenter.

He recently left the village to repair the bridge to Bound Kingdom, which was probably destroyed by monsters. Here you can buy new spells like a stronger version of spark; Fireball.

Holy Energy and will do three times regular damage on any enemy, plus this amount get doubled to a whopping 6!

First talk to the carpenter who will tell you that you have to take care of the monsters, before he can start repairing the bridge.

Go down the stairs and through two doors to collect regain, a little bit to the right in the previous room you saw a weakened wall. Bomb it and whack the switch with your sword, now use the hook to pull yourself to the other side in the room with the water.

Go down the stairs and take the right door first to collect a Hi-magic, then continue through the left door. The enemies here keep on regenerating until you destroy their crystal ball with your sword.

After that you can walk to the right and walk several stairs, until you reach the other side of the bridge. Here you will meet up with the carpenter, who will repair the bridge and will leave for home.

Before you go to Bound go back to Merix first. That should make three with the ones from Alunze basement and Cave to Sundletan.

He attacks Dekar with some monsters, but they are no match for him. After Idura leaves humiliated the prince will come out and fight the Red jelly that Dekar forgot to dispose of.

This shows that the prince is very conceited, because he thinks that the small jelly is "invading" his kingdom. You will also find out that every time the prince goes on an adventure the king will have Dekar follow him, to make sure nothing happens.

This is the reason why the prince is too overconfident about himself. Because of his overconfidence, he decides to go to the northern labyrinth to defeat Idura on his own.

The fool The king of course will have Dekar follow him again. And if you still have the secret fruit feed it also to Jelze once he is on level four, he will now be able transform into his M master level.

After talking to the king go to the Northern Labyrinth. Continue on down the stairs. Cut the top left bush here to find the opening switch for the door.

In the next room use your hook to get to the other side of the gap and walk through the door here. Go to the left to the next room over the spikes you just lowered use the switch to form a bridge.

If you want to use it go back to the "priest" in Bound, then equip it and undo the curse, giving you a strong and uncursed sword You can take the right route again to lower the lower set of pins and walk on over the bridge you created.

Grinding gold is faster in most ways anyways. Apparently the best place to grind gold is the ocean. The ocean is the same enemies no matter where you are.

The enemies that appear are based on your level. It should also be noted that if you get the Engage Ring, the Dragon Blade price is cut by half twice, making it cost only gold.

Using the Engage Ring is indeed the best option for buying stuff at the casino as prices are cut in half twice when buying from gold.

I totally recommend five card stud. I actually play a lot of poker in real life, and the stud games were the first I learned as a little kid.

That said, I used none of those strategies when playing on here for coins. Also, if you were to fold, it charges you for that bet anyway, which is weird.

Then, that money gets put into the next pot for some reason. Trusting my soul to the ice cream assassin. More topics from this board Keep me logged in on this device.

Lufia casino trick - criticism advise

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casino trick lufia - answer

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